mod_04 Experience Design learning outcomes Knowledge Transfer Understand the leisure environment (recreational and in situ)Understand the in situ and virtual visitation environmentsUnderstand multicultural and multigenerational audiencesUnderstand the role of prior knowledge at the selection processDefine Subject Matter (knowledge of assets, documentation research, expert contributions)Recognize Interpretive potential (values reaching from global to local and group significance)Set Interpretive Objectives (environmental, social, economic, learning, behavioral, protection, conservation, awareness raising)Ensure Intellectual Property Rights (Copyrights, laws, treaties and conventions)Understand of supply and demand (cultural consumption, tourism, leisure, recreational learning, entrepreneurial opportunities, heritage strategy) Development of Skills Develop leisure time conceptsDevelop of accessibility plansDesign and implement holistic cultural consumption products and services of a place-centric typology of leisure products and servicesDevelop heritage products and services for tourismDevelop heritage projectsCommunicate Significance to selected target publicsInclude different target publics and local actors in the planning processSelect appropriate media per target group and project component specificity Industry related products and services Be able to consult cultural heritage operators on leisure conceptsBe able to design and deliver a resource/and or destination accessibility planBe able to design and deliver a visitor experience opportunity planBe able to design and implement a place-and resource centric leisure product Assignments Assignment_ONE Two documents compound Module Four. Your assignment is to read the documents. DIGITAL CULTURE- PARTICIPATORY CULTUREPART 01 EXPERIENCE OPPORTUNITIESPART 02 Assignment_TWO Evaluation & Checklist Form Answer the questions below about the asset planning form of your chosen tourism asset based on the explanations in Module 4