mod_04

Experience Design

learning outcomes

Knowledge Transfer

  • Understand the leisure environment (recreational and in situ)
  • Understand the in situ and virtual visitation environments
  • Understand multicultural and multigenerational audiences
  • Understand the role of prior knowledge at the selection process
  • Define Subject Matter (knowledge of assets, documentation research, expert contributions)
  • Recognize Interpretive potential (values reaching from global to local and group significance)
  • Set Interpretive Objectives (environmental, social, economic, learning, behavioral, protection, conservation, awareness raising)
  • Ensure Intellectual Property Rights (Copyrights, laws, treaties and conventions)
  • Understand of supply and demand (cultural consumption, tourism, leisure, recreational learning, entrepreneurial opportunities, heritage strategy)

Development of Skills

  • Develop leisure time concepts
  • Develop of accessibility plans
  • Design and implement holistic cultural consumption products and services of a place-centric typology of leisure products and services
  • Develop heritage products and services for tourism
  • Develop heritage projects
  • Communicate Significance to selected target publics
  • Include different target publics and local actors in the planning process
  • Select appropriate media per target group and project component specificity

Industry related products and services

  • Be able to consult cultural heritage operators on leisure concepts
  • Be able to design and deliver a resource/and or destination accessibility plan
  • Be able to design and deliver a visitor experience opportunity plan
  • Be able to design and implement a place-and resource centric leisure product

Assignments

Assignment_ONE

Two documents compound Module Four. Your assignment is to read the documents.

Assignment_TWO

Answer the questions  below about the asset planning form of your chosen tourism asset  based on the explanations in Module 4